public static lookAt(eye as Vector3d<Double>, target as Vector3d<Double>, up as Vector3d<Double>) as Matrix4
World-to-camera matrix, camera looks from eye toward target. Example: view = Matrix4.lookAt(Vector3d(0.0, 0.0, 5.0), Vector3d(0.0, 0.0, 0.0), Vector3d(0.0, 1.0, 0.0))